From what I’ve seen, and judging by the feedback I’ve received, players are looking for a more social game-play. I think game developers aren’t adding these features because it’s a lot of work in an unproven market. If players didn’t want a more social game-play, then why are they taking the time to create social game-play and the networks to support it outside of the game?

A game like Spymaster is already earning money for the developers. I think it would be vastly more fun, and therefore likely to be more widely played and more profitable, with more social game-play.